
Attention to detail in all the featured grounds - right down to Conference level - is a nice touch and the ability to design and develop your own stadium from literally hundreds of combinations is pleasingly diverting. You’ll have a little fun with it at first and it makes a lot of the right noises. It’s this fundamental lack of involvement on a person level and painfully unrealistic performance statistics that seal LMA’s fate.

You can ponce about with such details to your heart's content, then go out and raid the transfer market for players to fit your system. If none of these appeal (there are plenty more to choose from), you can generate your own, positioning players and using slider bars to determine defensive line, balance between long balls and short passing, how wide or narrow the team will play, attacking bias either left, right, both wings or down the middle. If that sounds a bit too la-de-da, why not try the long ball game of Jack Charlton's Ireland or the hit-and-hope of Wimbledon in the 80s? You can even try out that Christmas tree nonsense with which Glenn Hoddle totally failed to win the 1998 World Cup, although most of us would rather just forget about the whole thing. Should you wish, you can get your Hartlepool side playing the beautiful football of Brazil's 1970 World Cup winners or Cruyff's Barca of the early 90s. You can go with a standard default four-four-two or choose from a selection of systems as employed by successful teams of the past. Tactically, there's loads of stuff to fiddle with. This is displayed to the right of the screen while your squad list appears on the left enabling quick and easy comparison. Player information is nicely presented with pulldown menus quickly enabling you to view an individual's abilities, contract details, injuries and general demeanour quickly and easily. This might sound like a small point, but in a game where you're constantly bouncing between different screens it's a persistent nark. Another peeve is the lack of a 'back' button meaning you constantly have to refer back to the main navigation. However, you can't click directly on any team or player names mentioned in the text of the mail which is simply annoying. If the email refers to something that needs to be actioned, a button appears taking you straight to the relevant screen. These notifications cover most aspects of your club - injuries, suspensions, transfer enquiries, moans from players, that sort of thing. Firstly, all important information from the game world is relayed to you via an email system.
LMA MANAGER 2007 XBOX 360 CHEATS TRIAL
Odd.Ī process of trial and error will eventually enable you to find whatever it is you need but there are two further significant interface irritations. For example, if you want to know your average attendance for the season, you'll neither find it under Information nor Records, but in the Finance section. However, it's not always immediately obvious where you might find a specific piece of info. Who's going to go to the trouble of learning what the icons mean when you can just read? Repetition aside it works adequately enough and, with a bit of practice, you can skip around the essential screens with ease. At the bottom are exactly the same menus in icon form. Down the left, simple text links access drop down menus leading to different areas of the game - finance, transfer market, squad details and so forth. The main screen features two identical modes of navigation.

Accessibility however is very much in the eye, or rather the mouse of the beholder, and despite the fact there's far less to see and do than in its main rival, moving around the game is clunky and rarely intuitive. Instead Codies has ramped up the frills to present an apparently more accessible but vastly less involving experience. Sensibly, LMA doesn't aim to go up against Football Manager on its own terms.
